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001304_owner-lightwav…mail.webcom.com_Mon Oct 23 03:59:59 1995.msg
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1995-11-07
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(1.37.109.15/16.2) id AA186215999; Mon, 23 Oct 1995 03:59:59 -0700
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Date: Mon, 23 Oct 1995 06:52:46 -0400 (EDT)
From: Dave Paige <davep@access.digex.net>
To: jeric@accessone.com
Cc: Mike McCool <mikemcoo@efn.org>, lightwave@mail.webcom.com
Subject: Re: a light swell
In-Reply-To: <9510222114.AA18552@pulm1.accessone.com>
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I've always found the best open ocean water is made using fractal bumps
rather than the ripple texture. Giving fractal bumps a velocity in the y
direction will result in nice swell movement. I've also used crust quite
effectively for open water surface. Try fractal bumps as a displacement
map and crust as a bump map with a smaller texture size, and move both in
the y direction.
Dave Paige
--
Dave Paige <davep@access.digex.net> sent this message.
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